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Gaming
Releases, platforms, and the people making the games.
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Stardew Valley - Switch 2 Edition Physical Release Announced, Pre-Orders Now Live
Including the Switch game and upgrade pack. The farming and life sim Stardew Valley got a Nintendo Switch 2 Edition last year (and earlier this year in Europe) and a physical edition has now been announced. Read the full article on nintendolife.com
Saber Interactive denies replacing writer with ChatGPT on its new driving game, but says it will use AI for dialog 'as the number of passengers in the game is infinite'
Despite the admission, there's currently no AI disclosure on the Rideshare "Stimulator" Steam page.
Crimson Desert did so well that developer Pearl Abyss reported 94% increased labor expenses due to "performance bonus payments" made to 1,035 employees
The open-world RPG has been one of 2026's biggest successes so far
Absolutely everything you need to know about romance and marriage in Fields of Mistria
After dating everyone and marrying a choice few, here's everything I've learned about romance in Mistria.
As Peak gets its final big update, developers Landfall and Aggro Crab explain why it isn't a "forever game"
We have reached peak Peak . By that I mean, the final major update that was teased last week, The Final Ascent, is here and ready for you to try out. The big thing here is the two new variant biomes, Gloom and The Citadel. Gloom, unsurprisingly, is an incredibly foggy area filled with massive trees, mysterious bells and ominous spikes, whereas The Citadel is mostly just that; a castle-like structure with swinging spiky balls, secret arrow traps and those floors where a bunch of spears shoot upwards and you have to time walking across them just right. Read more
Oblivion Remastered's Switch 2 improvements could come to other platforms, says Bethesda
"We've heard your feedback asking for an additional patch for Oblivion Remastered"
The Elder Scrolls 6 demo had a surprise guest at Bethesda HQ: a giant inflatable rat set up by protesting employees to watch Xbox execs who oversaw "devastating layoffs"
"It's up to us to stand up for each other and protect the future of our careers and the game industry"
Max Payne 1 and 2 remake is still happening, but publisher Rockstar won't let Remedy say any more
Gives you time to practice your Max Payne face
"I think that might be a misread": Thief designer on why making a triple-A immersive sim doesn't really work
Broadly speaking, it's fine for something to exist as a niche. Whatever form of media a thing might be, to fulfil a niche is to meet the expectations of at least a handful of people with a particular taste that many others don't, and I think that's a delightful thing to do. In video games, immersive sims might not be the most niche genre in the world, but they've historically not done gangbusters sales wise, meaning that triple-A takes don't quite make their money back. If you ask Randy Smith Evergreen, a designer on Thief: The Dark Project , perhaps avoiding the world of triple-A is the way to go for immersive sims. Read more
Hardcore FPS immediately becomes Steam top seller as devs list '10 reasons not to buy' it
"If you don't enjoy the beta, just refund it."
Our favorite film critic Hideo Kojima compares Netflix's new low-rated horror movie to Death Stranding
The Last House has received mostly negative reviews
As Xbox head Asha Sharma reportedly visits Bethesda HQ, workers put up red flags representing laid off staff and a giant inflatable rat outside
It's probably a weird day to be working at Bethesda's Rockville headquarters. In a week's time, on August 18th, the Communications Workers of America have organised numerous rallies across the US and Canada in support of Xbox workers, 1600 of which may lose their jobs over the next year , on top of the 1600 who have already been laid off. Today, as shared by Game Developer's Chris Kerr, CWA union members have already initiated a protest outside Bethesda HQ in the form of a giant inflatable rat, and a huge number of planted red flags, each one representing a laid off worker, as Xbox CEO Asha Sharma reportedly. Read more
Xbox CEO says her "live playthrough" of The Elder Scrolls 6 shows "incredible" scale but "the story is even greater"
That is, "The Elder Scrolls VI: ********"
A long-lost Lord of the Rings action RPG makes a surprise return to Steam
The Lord of the Rings: War in the North was removed from Steam in early 2019.
Saber Interactive "replaced me with ChatGPT midway through development" but AI use is not disclosed on Steam, claims former lead writer
"All the passenger voices were AI too," writer says of rideshare sim
15 years later, delisted Lord of the Rings action RPG resurfaces with a remastered version on PS5, Switch 2, Xbox Series X, and PC
The Lord of the Rings: War in the North - Legacy Edition is out now
The Lord Of The Rings: War In The North Shadow-Drops On Switch 1 & 2
Looks like meat's back on the menu, boys! The mad lads at Aspyr have announced and shadow-dropped The Lord of the Rings: War in the North - Legacy Edition on Switch 1 & 2, reviving a 2011 curio for modern consoles. Boasting local co-op (not on Switch 1), 60fps gameplay (this too - sorry), a new auto-save feature, and numerous bug fixes, the Legacy Edition is available now at $19.99. Curiously, however, Aspyr has clarified that those on the EU eShop will have to wait until the 18th for the Switch 2 release. Read the full article on nintendolife.com
Believe the hype for Wardogs, possibly the next great multiplayer FPS
A 100-player milsim that's inspired by Arma but plays like Battlefield.
Pre-orders For GBC Pokémon-esque Game PachiPals Are Now Live
🤝 Like our website? Support us as an independent publisher by tipping , joining our paid community or checking out our accessories brand GAMENOOK ! Did you check out our early look at PachiPals that we posted last week? We've been checking out the new Pokémon-esque monster-
I'm boycotting Love and Deepspace for killing my virtual boyfriend, and so are 251,000 other loyal widows
This is the War on Valko
Saber CEO hides jab at Randy Pitchford in game trailer as payback for Pitchford dumping on Embracer: 'Without Embracer, Randy is performing magic tricks at birthday parties for a living'
I love low-stakes drama.
Paralives' latest update throws out its wonderfully awful homunculi babies and makes it so that dead bodies should no longer litter the streets
The beauty of an early access game is being able to look at something funky, say "that's not right," and as long as you're correct and not an irritating know-it-all making feedback that's not actually helpful, see it changed in (very slow) real-time. Paralives ' latest update is here, and with it comes an improvement (?) to the life sim's babies after a number of people complained at how they looked. Read more
10 years later, Sean Murray still plays the launch version of No Man's Sky, and he still likes it: "It does feel quite barebones in places, but I kind of enjoy that"
"A game is obviously owned by the players," says Sean Murray
I'm enjoying leaving my body behind in Project Looking Glass, an astral horror game in which you telewarp around a map of your terrible memories
The great enemy of my sanity is 4.15pm. That's 45 minutes of workday remaining - just enough time to find and turn around a news story before Julian sounds the Thrice-Girdled Klaxon of Labour's End. The sensible thing to do would be to pick a nice, easy write-up like "Developers XYZ are still making that videogame they were making before, say it's going pretty well". But inevitably, my appetite defeats my reason, and I find myself firing up the demo for something like Project Looking Glass , a cathode ray horror game in which you are a grieving woman participating in secret Cold War astral projection experiments. Read more