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Gaming
Releases, platforms, and the people making the games.
6106 stories archived
GTA6 leaker Cyberleek shows off gas station rampage, refueling, promises strip club gameplay if people juice his cryptocurrency enough
Ok.
Fallout dev Tim Cain says we should pay more attention to bad games: '[Publishers] often don't learn from failure because they only look at the games that sold well'
"Gamers will frequently point to popular games and say, 'we want more of that,' without necessarily knowing exactly what part of those games made them so good."
The first physical PC game I remember playing shows what Sony is thoughtlessly destroying
Me and a bunch of big-box PC games are going to go full boomer or prove a very important point.
FF11's 'unlimited' free trial expansion is planned for September, but it still falls short of FF14
The Final Fantasy 11 free trial will be raised to level 75 with no restrictions on playtime, but you’ll have to stick to base game areas.
The Blood of Dawnwalker's console modes top out at 40fps, with no 60fps option at launch
New console gameplay from developer Rebel Wolves and publisher Bandai Namco has confirmed The Blood of Dawnwalker won't offer a 60fps mode on PS5 or Xbox Series X/S when it launches next month Read more
2XKO's shutdown has me feeling glum about Riot's future MMO—because I don't think the genre can survive corporate cut-and-run tactics
2XKO was losing money, but that doesn't mean it wasn't worth it.
Gamescom 2026 promises its "biggest variety" ever. Here's how its Directors choose who you'll see there.
Gamescom 2026 Directors Tim Endres and Stefan Heikhaus explain how its team determined who should get a slot at the fully booked Koelnmesse.
GTA 6 leaks persist despite Take-Two taking action, and the hacker's now dangling strip club footage in front of Rockstar
The Netflix Extended Look is just days away
Ark Survival Ascended dates a major Unreal Engine upgrade, its next dino overhaul, and a very good boy
The Ark Survival Ascended update to Unreal Engine 5.8 is scheduled for September, alongside the Gargantar and Cerberax DLC creatures.
"They don't make 'em like they used to": How flash player games defined an era of indie horror
From Hotel 626 to Arcane: Online Mystery Serial, indie horror devs reflect on the 2000s' most fascinating pieces of viral media
This mod transforms Doom into a terrifying tactical shooter, and it's partly inspired by another PC gaming classic
Blackout makes Doom slower, deadlier, and throws in a Crysis-style energy suit for good measure.
Parts of The Duskbloods are "very similar to a lot of RPG elements you might find in a tabletop RPG," says FromSoftware boss Hidetaka Miyazaki
The Dark Souls maker "pulled from the board games."
Silent Hill: Townfall's new gameplay trailer quietly confirms how long its PS5 exclusivity will last
A new Silent Hill: Townfall gameplay trailer has offered up over 18 minutes of first-look footage while also quietly confirming exactly how long the game's PlayStation 5 exclusivity will last. Read more
Kingdom Hearts modder turns an indie love letter to the JRPG series into an even more blatant Kingdom Hearts-like
Duskfade was already scratching that Kingdom Hearts itch
Is this the end of the GTA 6 leaks? Take-Two's legal crusade appears to shut down the hubs behind them
Take-Two's legal offensive against the source of the ongoing GTA 6 leaks appears to have claimed its first scalp: the CyberLeek website, one of the group's main hubs, has gone offline. Read more
Random Game Saturday: Terranigma (SNES)
Resurrection, man. Clear River Games caused quite a stir this week after teasing a re-release (or possibly a remake) of Quintet's SNES RPG Terranigma on social media. Released in Japan back in 1995, Terranigma is part of a loose trilogy which also includes Soul Blazer / Blader (1992) and Illusion of Gaia / Time (1993). In an unusual move for the period, the game was only localised for PAL territories and didn't get a North American release – this was back when Europe missed out on most of the big JRPG titles. Read the full article on timeextension.com
The next Arc Raiders Expedition will be its last until 2027, as Embark admits "bigger changes" are needed
Arc Raiders Expedition 5 will allow you to skip quest resets, and Embark Studios will put the seasonal mechanic on pause once it completes.
FromSoftware enters the skill-based matchmaking debate with The Duskbloods: "We definitely plan on having the matchmaking system work in a way so that it's ranked"
Hidetaka Miyazaki is also "considering ways to build a relationship between veteran players and new players"
Blood of the Dawnwalker console footage confirms no 60fps mode at launch
Rebel Wolves confirms Dawnwalker will run up to 40fps on all consoles
Dishonored was a last-ditch effort by Arkane Studios after years of fruitless contract work, according to the game's co-creator: 'I think we had four months of money left'
"We were farming out people left and right."
Double Fine confirms it owns all its games' IP and publishing rights after Xbox split
Double Fine has confirmed it owns – or will shortly own – the intellectual property and publishing rights to every game it made during its seven years under Xbox following the studio's split from Microsoft earlier this year. Read more
Double Fine announces fans will be able to vote for its next game, following Xbox split
The Psychonauts studio is holding its first game jam since 2019
Modern Warfare 4 team "hard at work" to improve PC optimization and mouse controls, as players express beta frustrations
With the Call of Duty Modern Warfare 4 beta now underway, Activision is focused on offering more PC settings and improving mouse input.
Here’s what’s missing from The Duskblood network test
Miyazaki promises extensive customization and story for the final game