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Gaming
Releases, platforms, and the people making the games.
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Nightdive is reviving the iconic trapezoid big box for Thief: Remastered's special edition… but only on console
The injustice of it all.
Ragdoll Robot Boxing codes (November 2026)
Here are all of the new Roblox Ragdoll Robot Boxing codes that you can redeem for free gears, spins, and lucky spins.
RetroTINK 6x / 4K CRT Curvature & Bezels
Mike Chi has released some firmware updates that add CRT curvature, bezel options and the ability to emulate composite video with all 15KHz sources; The screenshot above is an HDR example of all those options at once. And while not as exciting as the CRT stuff, Mike also implemented a few things that are a […]
Valve's canceled Portal follow-up F-Stop is now fully playable thanks to that 12TB Steam leak and some dedicated fans
The prequel was canceled because playtesters were confused about why it didn't have the Portal gun
CD Projekt Red is building the Avengers of RPGs, adds 3 former Kingdom Come: Deliverance leads
They all come with years of experience too
Nintendo Shares Ocarina Of Time Switch 2 Design Sketches
Ink's awakening. The latest Ask the Developer interviews are positively packed with interesting tidbits about the making of Ocarina of Time on Switch 2. One such story is all about the game's reimagined visuals, which Nintendo was even kind enough to share some initial sketches of. According to Art Director Aya Shida, the team was consciously fighting a battle between making the game more realistic with the improved power of the Switch 2, and retaining the spirit of the original — a somewhat dark world, filled with weird characters. She therefore relied on phrases like “a puppet-show feel” and “the analogue feel of practical effects films” during development to reflect the goal: "both create a convincing sense that the characters truly exist within their respective fantasy worlds". Read the full article on nintendolife.com
6 Best Pokemon Nintendo DS & 3DS ROM Hacks Of 2026 [All Tested]
With the growing popularity of both Pokémon and dual-screen retro handheld devices, Pokémon ROM hacks are in full demand, with many seeking to explore the very best that developers, fans, and modders have to offer. More and more are being uploaded and published month in
Modern Warfare 4 DMZ doubles payouts ahead of its next map launch
MW4 DMZ players can now earn up to 20k cash from a single Dynamic Op, while Side Ops and mission steps are also getting a payout boost.
COD Modern Warfare 4 has seemingly answered DMZ players' PvE calls with new Story Mission changes - but there are major caveats
For as long as Call of Duty: Modern Warfare 4's DMZ extraction mode has been available, there've been calls for PvE-only servers . Developer Infinity Ward , for its part, has maintained the mode is designed as a PvPvE experience , but it's now seemingly made a change offering solo players something of a compromise, albeit with caveats. Read more
Anthropic Restricts AI Bot Claude's Ability to Clone or Decompile 'Specific Existing Games'
Band-Aid on a Machete Wound. Anthropic, the owner of Claude Code, quietly added new rulings to the AI bot's programming this past weekend, seemingly in an effort to prevent its widespread use in the cloning, reverse-engineering, and decompilation of existing games. As spotted by various users on Twitter/X , the newly established Line 2397, denoted "tengu_heron_brook", requests that Claude "(Does) build original games, games in a genre, and games from the user’s own designs and assets. Don’t build a recreation of a specific existing game, even if it is renamed or called original." The new line of code cannot be removed or bypassed by users. Read the full article on timeextension.com
This sim racing bundle from PXN proves that direct drive doesn't need to cost a premium, but F1-style wheels are a different story
The PXN VD6 Bundle is a more than respectable midfield performer.
Classic PC strategy game Dune 2 is a ‘holy grail’ re-release but it’s a licensing nightmare, GOG says
A tangled web of rights holders means a re-release would be complicated
Bill Bailey turned into Dwarf for ‘World of Warcraft’ nature doc parody ‘Planet Azeroth’
The British comedy legend has been transformed into a Dwarven adventurer for the job The post Bill Bailey turned into Dwarf for ‘World of Warcraft’ nature doc parody ‘Planet Azeroth’ appeared first on NME .
Zelda: Ocarina of Time remake had a Breath of the Wild QoL feature, but it was cut for ruining vibes
Eiji Aonuma says "we were reminded once again just how important those moments are" to Ocarina of Time's structure
One World of Warcraft: Forever player is working on a first-person mod that's a love letter to retro RPGs like Hexen and Morrowind
One World of Warcraft: Forever player is attempting to turn Blizzard's new MMO endeavour into a Morrowind-esque first-person fantasy RPG, full of retro animations harkening back to the good ol' days. And there's no generative AI in sight. Read more
Dark Souls 2 and 3 servers offline because of "security vulnerabilities," and there's no return date
We can only hope it's not too long of a wait
Nintendo Wanted To Remake Ocarina Of Time To "Trigger New Insights" For Future Titles
Out with the old, in with the Aonuma. "Hang on, why is Nintendo remaking Ocarina of Time again?" It's a natural question that might have occurred to you in the last few months, and in the latest Ask the Developer interview, Series Producer Eiji Aonuma had the answer. Part of the reason for returning to the title, it turns out, was to try to "trigger new insights" from the developers that may feed into future Zelda games. "Many of the team members who work alongside me on Legend of Zelda games today have only experienced developing the more recent titles," Aonuma-san says. "That led me to wonder, 'Do they truly understand just how significant The Legend of Zelda: Ocarina of Time was to the series as a whole?'" Read the full article on nintendolife.com
Final Fantasy 14 Evercold won't suffer from Dawntrail's pacing issues, Yoshi-P says, MMO commits to respecting your time
Yoshida says the divisive expansion's sluggish pace "shows shortcomings on my part as the director," which seems a tad harsh
Rings of Power star says Gandalf's story "suddenly becomes pretty epic" in season 3
Get ready for Gandalf to go full Grey Wizard in The Rings of Power season 3
'We Have the Skills to Bring Love to These Old Games' - After Last Month's Beta, MediEvil's AI-Free Recomp Hits Version 1.0
Includes new fixes and improved modding support. We have some good news for MediEvil fans! The recompilation of the original PS1 title has officially hit 1.0, bringing a ton of fixes and improvements based on feedback from last month's beta . This includes improved stability, fixes for analogue handling, audio playback and the FMVs, as well as "support for slang/libretro shader presets through ShaderMod," a Mod Hub "to browse and install mods, asset packs, and shaders," and "an in-game Asset Pack Editor to create and edit packs" (the full list is available here under changes ). Read the full article on timeextension.com
How to complete the A Healer's Mercy quest in Phantom Blade Zero
Here are all the thief locations in Phantom Blade Zero for A Healer's Mercy
Taika Waititi slams "irrelevant" critics after Klara and the Sun debuts to 24% Rotten Tomatoes score
Taika Waititi takes aim at reviewers
Gamescom Asia x Thailand Game Show "most international yet", attracting nearly 220,000 visitors from 113 countries
Organisers described this year's Gamescom Asia x Thailand Game Show as the "most international edition" to date, with 219,546 attendees from 113 countries. Read more
Zelda: Ocarina Of Time Switch 2 Development Team Has Been Revealed
Inside job. Nintendo has just released the first two parts of a new Ask the Developer series all about The Legend of Zelda: Ocarina of Time on Switch 2. Alongside a bunch of interesting insights about the game's development, the interview also finally reveals the development team behind it. As it turns out, the Switch 2 remake was developed internally by Nintendo's Entertainment Planning & Development (EPD) Production Group No. 3 — the team that has handled just about every Zelda entry since the early 2000s. Read the full article on nintendolife.com