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Gaming
Releases, platforms, and the people making the games.
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Empulse and Splitgate: Arena Reloaded are officially over as 1047 Games says it's probably done making arena shooters
The studio will remain operational, but its next game "may look very different" from what it's done before.
DigiBitPlay Is A Cool Android Frontend Focusing On Box Art & Manuals
🤝 Don't want to see ads? Become a premium member for $3 a month and support an independent publication today! It's becoming a job in itself to keep up with the sheer ammount of new emulators, ports and frontends coming to fruition recently. In all of
Steal An Egg codes (August 2026)
Swipe the offspring of increasingly rarer creatures and turn their trauma into piles of cash when you redeem these new Steal An Egg codes on Roblox.
Naughty Dog says Intergalactic: The Heretic Prophet is finished filming "ambitious" cinematic shoot: "Cannot wait to show you"
"See you, space cowboy"
Some of WoW's hardest dungeons and raids have gotten just a bit easier—that's on purpose, developers say
"People are a little bit more willing now to say, 'Well I'd like to try out tanking. I'd like to try out healing.'"
Ridley Scott says he "made the best Alien by far" and I'm inclined to agree
A sequel to Alien: Covenant is also on the way
Dune: Awakening lead says "100 hours isn't bad" to get out of the survival MMO, but its new single-player mode gives you "full control over the experience" and time you spend
Funcom is starting to spice up your options
Capcom delivers its fourth hit of the year with early Onimusha: Way of the Sword reviews beating Pragmata
Onimusha reviews are looking bright
Sony lawyers argue that nobody is stupid enough to believe they actually own digital games, because then only one person could buy GTA 6
PlayStation believes "reasonable consumers would not be misled" by its current disclosures
"People stopped making games like this": Former Path of Exile boss sticks up for one of the most underrated RPGs on Steam and Switch
It was hugely influential on young Chris Wilson
Haunted Chocolatier's development has been 'very productive' in recent months, Eric Barone says: 'Working on Haunted Chocolatier is what I’m most eager and driven to do'
The Stardew developer says he's now "certain" he'll enjoy Haunted Chocolatier once it's finished.
I added player-seeking hit squads to GTA 5, though the billion other mods I have installed keep getting in their way
47 never had this problem.
GTA 6 won’t let you switch between Lucia and Jason whenever you want because it would be "unnatural" for story progression
To switch or not to switch?
With GTA 6 leaker hunt 'rapidly evolving,' Take-Two asks court to keep latest subpoena request sealed to avoid tipping off leakers
The filing contains "highly sensitive, confidential information" that lawyers fear could help the GTA 6 leakers destroy evidence or evade detection.
After parting with DC and Netflix, Zack Snyder sets world premiere for his 20-year passion project The Last Photograph
The political thriller is set to premiere at TIFF
I've been staring at this GTA 6 iguana for an hour, and it's clear Rockstar's obsession with uber-detailed animals did not end with Red Dead Redemption 2's horses
In awe of the detail of this lad
The Blood of Dawnwalker review - worthy to sip blood at the top RPGs' table
The moment I knew The Blood of Dawnwalker had it came when, not far in, one of the local peat diggers fell into a big hole. Tasked with finding him by his brother at the start of what seemed a fairly mundane early fetch quest, I rolled my eyes a bit as I slid in to try and locate the poor sod. He was, predictably, cowering in a corner of the cave complex. Right, now to get out of here and claim a lifetime supply of partially decayed vegetation. Wait, what was that noise? I’ll not spoil the rest of the quest, but suffice it to say that it provided the first taste of Rebel Wolves’ vampire RPG offering the same sort of memorable adventure as the series many of its devs cut their teeth on - CD Projekt’s Witcher and Cyberpunk games. Read more
GTA 6 is so big, Rockstar doesn't "know that there's anybody on the team that knows all of it"
It seems not even the devs have seen all of Leonida
Following Last Year's Failed Kickstarter, Piko Is Back With Another Retro Platform Bearing The Bleem Name
The "Netflix-style service" Bleemcast! is available now as a beta. If you cast your mind back to last year, you may remember Piko Interactive launching a failed Kickstarter for a project called Bleem.net, named after the famous PS1 emulator from the early 2000s for the Sega Dreamcast . Pitched as "the ultimate retro platform", the idea for Bleem.net was for it to act as an all-encompassing digital game marketplace where players could purchase games both physically and digitally (DRM-free), buy "a variety of merchandise, toys, and comics," and access video games and "hundreds of hours of animated and live-action series" on demand. However, after the campaign went live, funding fell far short of expectations, leading Piko Interactive's founder, Eli Galindo, to announce that he had decided to split the animation and comic parts of the service into separate projects, distinct from the more traditional gaming elements. Read the full article on timeextension.com
RollerCoaster Tycoon Wonderworks may finally be the great new entry fans have waited 20 years for
Our hour-long demo behind closed doors at Gamescom gave us hope that Atari has nailed the classic gameplay loop-the-loop
CD Projekt Red offers to help after police reports are filed at Gamescom over stolen dev equipment: "We'll check the Arasaka hardware archives"
"No choom should have to start from zero."
Onimusha: Way of the Sword review
Legendary swordsman Miyamoto Musashi considered himself more an artist than a fighter. A keen strategist and a self-proclaimed master of war, I think it's Musashi's art that hits more keenly than his katana: it's minimalist, monochromatic, a study of nature defined by its simple brilliance. Less is more. Whether intentional or not, I think Capcom may have internalised this philosophy when creating Onimusha: Way of the Sword - a game based loosely on the life and conquests of Musashi. Seldom over-complicated and often composed with artisanal skill, Way of the Sword takes the philosophies of 16th Century Japan's most influential martial artist and somehow applies them to video game development. Read more
Blood of Dawnwalker release times in your time zone, play early with the New Zealand trick
When you can start pre-loading, playing, and streaming The Blood of Dawnwalker, plus New Zealand trick tips
Ex-Devil May Cry devs were tired of 40-hour ARPGs, so new zombie brawler Stupid Never Dies only takes 20 minutes to "feel the progression"
The team has pedigree from the Resident Evil franchise as well